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Lightbaked Interiors

Low-poly baked interior assets for providing realistic lighting and models behind buildings

We firstly created high-poly interiors, and then converted these to low-poly assets, baking all of the textures and lighting into a single 1024x1024 texture map (some of the larger assets use a 4K map instead)


Poly-counts for each interior range for 4K-20K tris, low enough that they can be used dozens of times across buildings to provide realistic lighting and geometry.


Within this set was:

  • Residential: 2mx3m / 5mx3m / 10mx5m

  • Offices: 20mx20m (both single view and corner)

  • Retail: 10mx10m / 40mx40m shopping malls

  • Fast Food Restaurants: 10mx10m

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